[G*Star 2012] Icarus – Official trailer shown with actual game footage
Icarus, although the listed in the Korean media as 1 of the “Big 4″ this year alongside Mabinogi II, Bless and Asta, was always the black horse in my mind. First known as NED, the game took another 2-3 years to polish up, first using CryEngine 2, and later changing to CryEngine 3.
The main feature of the game, as seen in the full trailer above, is the mounted combat on both land and in the skies. These mounts are call “Fellows” in the game.
Attached below is a new combat footage of Icarus, this time with actual game user-interface. Although the footage is from the developer, it seems they are really hasty editing it, given the low quality visuals even at 720p. But still, it will serve as a good example how combat actually plays out.
7 Responses to [G*Star 2012] Icarus – Official trailer shown with actual game footage
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The combat looks better than Bless but still seems to be stuck in the wow-style combat style.
so….this game is tab-target? too bad cause if it was non-target this game would have been awesome…could have been my favorite one……the assassin is just so freakin awesome
You people and your action combat obsession… There is literally only like what? 2-3 games that AREN’T instanced that have action combat and those are TERA, RaiderZ, and maybe Blade & Souls.
What I’m trying to say is, quit acting like action combat is the industries standard. It’s clearly not and won’t be for a while (something I’m glad about because I actually prefer tab-targeting in some of my MMOs).
It might not be the standard, but it’s definitely the future. Having played a few MMO’s now with action based combat, it’s hard to go back to the old style.
Tbh, i quite like GW2′s hybrid style of action/tab targeting combat. Seems to work really well.
My my, so brave.
then we just wait for kingdom under fire II, there we can seriously kicking asses with realtime action gameplay