Amongst the many unique features and systems found in Age of Wulin, the boss sidekick system for normal players is perhaps the first of its kind I have seen in recent years. What is this about? Well, other than the random miracle quests which opens up to random players, sometimes an instant boss mob will ask players for help as well. The decision which players make will affect the overall world storyline for every players in the same server.
If the player decides to help, he or she will spawn beside the boss mob as one of its minions. Note that boss mobs here are mostly humans, as there is little fantasy elements in Age of Wulin. The number of players a boss calls upon will depend on the instant dungeon's settings.
Update: As with most of the Chinese articles, wrong info is hard to be avoided by the bad media over there. Instead of the previously reported AI control, players will get dressed up as mobs beside the boss and remain in control of their characters and utilize the skills they already have. Players will also revive after a short time upon being killed. Of course, there will be great rewards if the team of human players are defeated.










7 comments:
awesome this is not a average game this game is like another world what do you think about this game? lmfao and is this game just another go here and go here repetitive running back and fourth game because if it is 'm not playing when you write a story your supposed to start with a sound yell, basically emotion and something shocking that will attract the players to play because why should they play your game even though it might be all over the TV so you atract people to come in it's boring if you just tell a long story to someone so you put emotions or something that will shock the players and that will have them thinking why did this happen and try to figure out later but there will be more action later on that can go with the story or change it it doesn't have to be a crime investigation lol i can't believe that games like last chaos are popular and Ragnorak and FLYFF and Grand Fantasia but dang
and 12 sky i deleted it after he made me run back and fourth instead of a tutorial and the enemies where to easy in real life if your about to get jumped you attack one person then the other dodge one to hit the other fast and knowing what your doing or your going to get beat up but in these games it doesn't even hurt you that much and you have one skill only instead of there at least being 100 newbie varied skill and elements in them with different stat options in the skills (varies lush amount of buffs) and a lot of attack skills so that it will be worth whiled to see what skills and which skill tree out of 100 did that player pick from the different amount of npc world types (personality) of kung fu or magic or what ever the game has and a mix of them to see if you can beat the other players skills or who raised the best players instead of them being all the same and a little different because it's just boring lol and it's not worth to keep playing.
So you don't control your character then huh... The game turns into a video you get to sit and passively watch? Huh... That really doesn't sound fun, it basically for you turns into a lottery where you hope you'll "win" and get some swag...
proX
I was hoping that players would still have control, it would make for much more variability in boss runs, he could summon a great PvP player one time and not the next.
http://news.17173.com/content/2012-01-11/20120111112923120,1.shtml
Shi Hai interview
Hi,
could you provide a system requirements for this game, or on what systems have been tested?
Thank you.
hey cinder i'm aowfan ...you might want to edit that part where you said that the char is AI controlled because is not true ,i got lucky today and got teleported to help a boss ,got dressed as a mob and the char was fully under my control ,made a clip http://www.youtube.com/watch?v=I99luHgsgk0 ...also tell me whats that 2nd option mean after the player kills me ,because i chose first and got teleported to town instead of respawning in the instance
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