If you look at the logo above, MARK actually stands for Middle Ages Rising Kingdoms... Which does not make any sense to me with the last word. No matter, MARK Online is the maiden title for Korean developer Blacksmith Games, which was first announced last month. Touted as a "hardcore" MMORPG, Blacksmith Games started out with a group of friends gathering together and sharing new game technologies back in 2008. However, the studio only officially form in October 2010, with the game then known as Gideon Project.
Heavily influenced, or should I say totally influenced by the Middle Ages, the game's design stay true to the cultures and history of the era. Focused on open world PvP/ PK, the PvE aspects is rather interesting as well, as the monsters and bosses in dungeons are set to spawn randomly, with the developers not knowing when will they spawn next. Oh, the dungeons' entrances spawn randomly across the world as well! With that said, if a team enters and another team follows soon after, open PK might occur if one team gets aggressive.
For the quest system, players are able to pay a fee to another player to help him or her gather the required materials to complete the quests. There will also be a personal bounty system, where players can pay another to PK someone for them. Before I forget, if Player A kills Player B, Player B's entire inventory will be looted by Player A. To make sure there is some balance, there will be a skill where players can use to send items back to their storage. It is like remembering to save your Powerpoint slides in case the computer shuts down suddenly.
Open PK will not be made easy for high level players camping at low level maps. These areas are heavily protected and patrolled by strong NPCs. Once reaching open PK maps, all players are free to PK anyone except their fellow guild members. Players can gain EXP from both PvE and PvP. Finally, strong guilds will be able to build a guild castle, as seen in the second trailer above. There will then lead to siege warfare and so on.
There are no classes in the game, with players having the freedom to choose what skills to use and build their own unique characters. MARK Online is scheduled for its first Focus Group Testing (FGT) in September next month, with a release scheduled for next year.











10 comments:
is this real time combat like dodging and blocking attacks or is it some stand there auto target bullshit? >.>
Did you even watch the trailers?
@Chromez
From the videos seems a tab targeting game, i see the mouse icon floating on the screen and the classic mark on the foot of the target. Is a pity because the world seems like ArcheAge and you can build houses but the combat system is outdated and redundant and will likely based on the random skillfest tab 1-2-3-4 and rng factors. >_>
I just love how people call tab-teargetting as "outdated". Its not action game. its not arpg. Its rpg. And rpg games for generations have had the same combat system and There's nothing wrong with it. It works really good. If I want to mash buttons Ill play some god of war or action game. RPG is not about combat, never was,never will be.
what a load of crud, give up ya day jobs!
@Kitanishi
RPG isnt about combat? o please, maybe if your playing hello kitty island adventure. Most mmorpgs throw you into the hero role slaying dragons, fighting horrors exploring dungeons generally doing nothing but combat. Sure theres usually crafting, social aspects, and other things to do but to develop your character in any RPG you need to fight, a lot. I wouldent say the combat system is "outdated" but it is most certainly stale. And in a bloated mmorpg market with so many games that can be set side by side with little to no differences seen the continuation of the 1-2-3-4 spam combat system hurts the genre and will hurt the game as well.
I kinda agree with Kitanishi about the concept of RPG, its not only about fighting, but about the lore and interaction with the games other elements. The generic so called MMORPGs are just selling their usually low depth action games with a wrapper of RPG, nothing more. Some of the best RPG games I played have really small amount of combat moves. Anyway, I disagree with Kitanishi about one point too, just because tab targeting has been used for generations doesn't make it awesome, it just makes them same old, and probably, outdated stuff. isn't it good to have some new implementations once in a while?
beautiful game!
It's shadowbane :'D
Combat is definitely not point, click, and wait.
BULLSHIT BULLSHIT !!
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